Wizard Eye 3D is a framework for creating, rendering and playing of 3D content, based on our
Elactic platform. Originally, an external renderer for the Lightwave 3D was created, it operated by loading
a scene in Lightwave format, then rendering a final picture and animation. This was a test project, however we tried to
make it commercial. But, after studing our users feedback, we understood, that the product requires serious improvement
and decided, that there is no sense in further development if it will not be a complete 3D framework and engine.
In our best ability, we're still improving Wizard Eye. But, of course, the majority of our resources is dedicated to the
Elastic platform. It is already a quite sophisticated system for 3D graphics production. There is a 3D engine capable to
display scenes. We're planning to integrate OpenGL shaders directly into the Elastic programming language, allowing to
produce a quality graphics in Wizard Eye 3D. We even have a plug-in for IE, Chrome, Opera and FF, designed to display 3D
content and react to user interactions.
All power of the Elastic programming language, like inheritance, virtual functions, database functions greatly expands
3D capabilites, because every Wizard Eye 3D shader is an Elastic script.
Geomerty is also created by scripts, we intent to use every possible way to create geometry. This will allow framework
users to create geometry with ease and speed.
Our work with CAD systems gave us great experience. We intend to add CAD and industrial automation functionality to
Wizard Eye 3D. Even G-CODE support in the future.
News
14.01.2012 The CAD system testing has been finished